Blender Git Commit Log
Git Commits  -> Revision a740495
		
			
			
		
Revision a740495 by Clément Foucault (master) May 3, 2017, 10:08 (GMT)  | 
Eevee: Add "uber" Shader Output Nodes. Include Metallic and Specular workflow. Clearcoat and are not implemented yet.  | 
Commit Details:
Full Hash: a7404958148f1030483c7d6238ebf48abc26cf24
Parent Commit: 54bde82
Lines Changed:  +262,  -25
2 Added Paths:
/source/blender/nodes/shader/nodes/node_shader_output_metallic.c (+90, -0)  (View)
/source/blender/nodes/shader/nodes/node_shader_output_specular.c (+89, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_output_specular.c (+89, -0) (View)
11 Modified Paths:
/release/scripts/startup/nodeitems_builtins.py (+2, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+34, -19) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+0, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+5, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+31, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+2, -0) (Diff)
/source/blender/nodes/NOD_shader.h (+2, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+2, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+34, -19) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+0, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+5, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+31, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+2, -0) (Diff)
/source/blender/nodes/NOD_shader.h (+2, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+2, -0) (Diff)


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