Blender Git Commit Log

Git Commits -> Revision aaeca5d

Revision aaeca5d by Clément Foucault (master)
March 12, 2019, 15:01 (GMT)
Eevee: Planar Ref.: Invert view matrix to remove triangle front face flip

This was the cause of some issue with normal mapping. This way is cleaner
since it does not modify the state of the drawcalls and other ad-hoc
solutions to fix the problems down the road. Unfortunately, it does require
to fix every sampling coordinate for this texture.

Fix T62215: flipped normals in reflection plane

Commit Details:

Full Hash: aaeca5d87244bca2832b86d60457f0568acf1427
Parent Commit: ccb4484
Lines Changed: +35, -27

5 Modified Paths:

/source/blender/draw/engines/eevee/eevee_lightprobes.c (+13, -19) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+8, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+11, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021