Blender Git Commit Log
Git Commits -> Revision aaeca5d
Revision aaeca5d by Clément Foucault (master) March 12, 2019, 15:01 (GMT) |
Eevee: Planar Ref.: Invert view matrix to remove triangle front face flip This was the cause of some issue with normal mapping. This way is cleaner since it does not modify the state of the drawcalls and other ad-hoc solutions to fix the problems down the road. Unfortunately, it does require to fix every sampling coordinate for this texture. Fix T62215: flipped normals in reflection plane |
Commit Details:
Full Hash: aaeca5d87244bca2832b86d60457f0568acf1427
Parent Commit: ccb4484
Lines Changed: +35, -27
5 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+13, -19) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+8, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+11, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+8, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+11, -5) (Diff)