Blender Git Commit Log
Git Commits -> Revision ab71e2a
Revision ab71e2a by Erwin Coumans (master) May 22, 2006, 21:03 (GMT) |
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. -near sensor support - python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance) |
Commit Details:
Full Hash: ab71e2a9b55e0982d1134792d10af55464c7ac9e
SVN Revision: 7497
Parent Commit: 677cf7f
Lines Changed: +609, -72
20 Modified Paths:
/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp (+7, -19) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp (+2, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+97, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h (+29, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp (+103, -16) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h (+12, -2) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+24, -8) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+28, -3) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+24, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+20, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+8, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+96, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+29, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+102, -16) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+12, -2) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+2, -0) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+3, -0) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp (+2, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+97, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h (+29, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp (+103, -16) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h (+12, -2) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+24, -8) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+28, -3) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+24, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+20, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+8, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+96, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+29, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+102, -16) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+12, -2) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+2, -0) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+3, -0) (Diff)