Blender Git Commit Log
Git Commits -> Revision abeda01
Revision abeda01 by Antonio Vazquez (master) June 5, 2020, 13:11 (GMT) |
GPencil: Improve Vertex Paint in filled areas When use the Tint tool, it was very difficult to tint the filled areas if the strokes had very few points or the area was big. Differential Revision: https://developer.blender.org/D7936 |
Commit Details:
Full Hash: abeda01ac6da28564ad1b37d8ac09af75da96eba
Parent Commit: 67b1768
Lines Changed: +87, -50