Blender Git Commit Log
Git Commits  -> Revision ac96a56
		
			
			
		
| Revision ac96a56 by Campbell Barton (bmesh-boolean-experiment) October 28, 2015, 09:59 (GMT) | 
| Use BVH-Tree overlap to detect inside/outside Possibly alternative to ray-casting, seems to give less flickering. will keep both options open for now. (ifdef'd) | 
Commit Details:
Full Hash: ac96a561ff7851b4fff4ebaa53c88003d026a5bb
Parent Commit: cb7796d
Lines Changed:  +79,  -6
1 Modified Path:
/source/blender/bmesh/tools/bmesh_intersect.c (+79, -6) (Diff)


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