Blender Git Commit Log
Git Commits -> Revision ac96a56
Revision ac96a56 by Campbell Barton (bmesh-boolean-experiment) October 28, 2015, 09:59 (GMT) |
Use BVH-Tree overlap to detect inside/outside Possibly alternative to ray-casting, seems to give less flickering. will keep both options open for now. (ifdef'd) |
Commit Details:
Full Hash: ac96a561ff7851b4fff4ebaa53c88003d026a5bb
Parent Commit: cb7796d
Lines Changed: +79, -6
1 Modified Path:
/source/blender/bmesh/tools/bmesh_intersect.c (+79, -6) (Diff)