Blender Git Statistics -> Branches -> bmesh-boolean-experiment
"Bmesh-boolean-experiment" branch
Total commits : 75
Total committers : 2
First Commit : October 27, 2015
Latest Commit : December 11, 2015
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2015 | 45 | |
November, 2015 | 16 | |
October, 2015 | 14 |
Committers
Author | Number of Commits |
---|---|
Campbell Barton | 74 |
Sergey Sharybin | 1 |
Popular Files
Filename | Total Edits |
---|---|
bmesh_intersect.c | 31 |
MOD_boolean.c | 16 |
bmesh_polygon_edgenet.c | 12 |
editmesh_intersect.c | 4 |
DNA_modifier_types.h | 4 |
properties_data_modifier.py | 4 |
bmesh_intersect.h | 3 |
rna_modifier.c | 3 |
bmesh_polygon_edgenet.h | 2 |
space_view3d.py | 1 |
Latest commits
December 11, 2015, 08:25 (GMT) |
cleanup dna |
December 11, 2015, 08:10 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 11, 2015, 06:29 (GMT) |
Add boolean as an edit-mode tool |
December 11, 2015, 05:43 (GMT) |
Minor changes needed for for accessing booleans in editmode - Replace hard coded edge-delimiter checks with a call that forwards face-side check to the callback passed to BM_mesh_intersect. - Copy the hflag exactly when splitting a by the edge-net. Also remove experimental bvh-overlap test. |
December 11, 2015, 05:20 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 11, 2015, 02:46 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 11, 2015, 00:28 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 10, 2015, 15:28 (GMT) |
Change method of hit-counting Instead of de-duplicating on each ray-hit addition, sort and count non duplicates. |
December 10, 2015, 14:18 (GMT) |
Check when we can't find paths - was asserting For very scrambled degenerate geometry where this error is unavoidable. |
December 10, 2015, 13:46 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 10, 2015, 12:44 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 10, 2015, 10:21 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 10, 2015, 10:13 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
December 10, 2015, 10:04 (GMT) |
Don't tag in BM_face_split_edgenet_connect_islands This is only needed for intersect logic. |
December 10, 2015, 09:58 (GMT) |
Use memarena to avoid too many stack allocations |
December 10, 2015, 08:57 (GMT) |
Avoid using macro for main connect searching logic |
December 10, 2015, 08:41 (GMT) |
Use modified approach for selecting vertices to connect islands Cast 2d rays instead of using a kdtree. This is mostly finished now, just need to improve memory handling and minor cleanup. |
December 10, 2015, 04:46 (GMT) |
Check connecting edges against eachother This isn't using spacial optimizations since these are constantly being added and in most cases wont be very many. |
December 10, 2015, 04:08 (GMT) |
Use bvhtree for checking if connecting edges dont intersect |
December 10, 2015, 02:12 (GMT) |
minor cleanup/rename |
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