Blender Git Commit Log

Git Commits -> Revision ad44317

May 22, 2012, 05:18 (GMT)
Adding the start to an async option for bge.logic.LibLoad(). The basic threading works, but there are still some issues that need to be addressed:
* Memory leaks when canceling a thread. I'll try to fix these with more cleanup callbacks like the one used in async_convert().
* The user has no way of knowing when an asset has been loaded. I'm thinking some sort of Future object would work here.
* Only works for scenes. It will be simple to support Mesh and Action as well, but I want to do it in a such a way as to minimize code duplication.

Commit Details:

Full Hash: ad4431738444a369bf33dc364f564665ccb048d5
SVN Revision: 46864
Parent Commit: adcb8fa
Lines Changed: +116, -9

5 Modified Paths:

/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+95, -5) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+7, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021