Blender Git Commit Log
Git Commits -> Revision add9aea
Revision add9aea by Campbell Barton (master) August 16, 2012, 10:13 (GMT) |
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option. Added this option back and use for displace and UV composite nodes. |
Commit Details:
Full Hash: add9aea57391a6c496a0541d97ef870c442adc81
SVN Revision: 49933
Parent Commit: 121fd26
Lines Changed: +15, -12
7 Modified Paths:
/source/blender/compositor/intern/COM_MemoryBuffer.cpp (+5, -2) (Diff)
/source/blender/compositor/intern/COM_MemoryBuffer.h (+1, -1) (Diff)
/source/blender/compositor/intern/COM_SocketReader.h (+3, -3) (Diff)
/source/blender/compositor/operations/COM_DisplaceOperation.cpp (+2, -2) (Diff)
/source/blender/compositor/operations/COM_MapUVOperation.cpp (+1, -1) (Diff)
/source/blender/compositor/operations/COM_ReadBufferOperation.cpp (+2, -2) (Diff)
/source/blender/compositor/operations/COM_ReadBufferOperation.h (+1, -1) (Diff)
/source/blender/compositor/intern/COM_MemoryBuffer.h (+1, -1) (Diff)
/source/blender/compositor/intern/COM_SocketReader.h (+3, -3) (Diff)
/source/blender/compositor/operations/COM_DisplaceOperation.cpp (+2, -2) (Diff)
/source/blender/compositor/operations/COM_MapUVOperation.cpp (+1, -1) (Diff)
/source/blender/compositor/operations/COM_ReadBufferOperation.cpp (+2, -2) (Diff)
/source/blender/compositor/operations/COM_ReadBufferOperation.h (+1, -1) (Diff)