Blender Git Commit Log

Git Commits -> Revision ae4fda8

Revision ae4fda8 by Daniel Stokes (master)
May 1, 2012, 02:50 (GMT)
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE

Commit Details:

Full Hash: ae4fda82b026ae6e2b003c1105f329b7e76582b0
SVN Revision: 46134
Parent Commit: 7cb037d
Lines Changed: +4576, -3867

12 Added Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+2197, -0) (View)
/source/blender/gpu/shaders/gpu_shader_material.glsl.c (+1658, -0) (View)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl (+16, -0) (View)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c (+33, -0) (View)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl (+6, -0) (View)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c (+9, -0) (View)
/source/blender/gpu/shaders/gpu_shader_vertex.glsl (+12, -0) (View)
/source/blender/gpu/shaders/gpu_shader_vertex.glsl.c (+14, -0) (View)
/source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl (+21, -0) (View)
/source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl.c (+22, -0) (View)
/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl (+7, -0) (View)
/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl.c (+10, -0) (View)

4 Deleted Paths:

/source/blender/gpu/intern/gpu_shader_material.glsl (+0, -2154)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+0, -1553)
/source/blender/gpu/intern/gpu_shader_vertex.glsl (+0, -12)
/source/blender/gpu/intern/gpu_shader_vertex.glsl.c (+0, -17)

15 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_lamp.py (+52, -1) (Diff)
/source/blender/blenkernel/intern/lamp.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+9, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+7, -2) (Diff)
/source/blender/gpu/GPU_extensions.h (+11, -0) (Diff)
/source/blender/gpu/GPU_material.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+130, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+163, -33) (Diff)
/source/blender/gpu/SConscript (+1, -0) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+7, -3) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+150, -91) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+17, -0) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+1, -0) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+19, -0) (Diff)
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