Blender Git Commit Log

Git Commits -> Revision ae8f038

June 14, 2017, 13:59 (GMT)
implemented new caching approach

caching is now divided into two parts: surface and volume caching. the reasooning behind this is that for some setups (e.g. liquid + particles) there needs to be a way to cache both the mesh (surface caching) and particles (volumetric caching). Also, smoke scenes might use meshes in the future (e.g. vortex sheets)

Commit Details:

Full Hash: ae8f0385c510e244be2f4eaea443251f3dabbcce
Parent Commit: dfb1d7f
Lines Changed: +299, -165

7 Modified Paths:

/release/scripts/startup/bl_operators/object_quick_effects.py (+9, -2) (Diff)
/release/scripts/startup/bl_ui/properties_physics_smoke.py (+19, -7) (Diff)
/source/blender/blenkernel/BKE_pointcache.h (+12, -10) (Diff)
/source/blender/blenkernel/intern/pointcache.c (+161, -102) (Diff)
/source/blender/blenkernel/intern/smoke.c (+4, -2) (Diff)
/source/blender/makesdna/DNA_smoke_types.h (+5, -2) (Diff)
/source/blender/makesrna/intern/rna_smoke.c (+89, -40) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021