Blender Git Commit Log
Git Commits -> Revision ae9226d
Revision ae9226d by Antonis Ryakiotakis (soc-2013-paint) April 1, 2014, 15:14 (GMT) |
Fix accumulated painting in 2d painting, and refactor float code to use correct blending too. |
Commit Details:
Full Hash: ae9226d3694f92591a3e33be3b130512b245c461
Parent Commit: f084e36
Lines Changed: +71, -31
5 Modified Paths:
/source/blender/editors/sculpt_paint/paint_image_2d.c (+6, -6) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+4, -4) (Diff)
/source/blender/imbuf/IMB_imbuf.h (+2, -2) (Diff)
/source/blender/imbuf/intern/rectop.c (+57, -17) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+2, -2) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+4, -4) (Diff)
/source/blender/imbuf/IMB_imbuf.h (+2, -2) (Diff)
/source/blender/imbuf/intern/rectop.c (+57, -17) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+2, -2) (Diff)