Blender Git Commit Log
Git Commits -> Revision aeaf0cf
Revision aeaf0cf by Daniel Stokes (soc-2013-bge) September 14, 2013, 00:32 (GMT) |
Simplifying the usage of BKE_object_lod_meshob_get and BKE_object_lod_matob_get, and cleaning up the code lod code in object.c. The level of detail data now uses a bitfield for flags such as use_mesh and use_mat. The few files out there currently using levels of detail will need to renable those options. |
Commit Details:
Full Hash: aeaf0cf32fb95f621a36da105d029e19334647fe
SVN Revision: 60127
Parent Commit: 3757456
Lines Changed: +31, -40
7 Modified Paths:
/source/blender/blenkernel/BKE_object.h (+2, -2) (Diff)
/source/blender/blenkernel/intern/object.c (+16, -20) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -9) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -4) (Diff)
/source/blender/makesdna/DNA_object_types.h (+7, -1) (Diff)
/source/blender/makesrna/intern/rna_object.c (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -2) (Diff)
/source/blender/blenkernel/intern/object.c (+16, -20) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -9) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -4) (Diff)
/source/blender/makesdna/DNA_object_types.h (+7, -1) (Diff)
/source/blender/makesrna/intern/rna_object.c (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -2) (Diff)