Blender Git Commit Log
Git Commits -> Revision b007279
Revision b007279 by Jacques Lucke (master) April 1, 2021, 12:39 (GMT) |
Nodes: separate node name and display name in bNodeTreePath Previously, `node_name` was rarely actually a name of a node. It is set correctly as node name in `ED_node_tree_push`. However, later on it was overwritten by the name of an id data block in `node_draw_space`. Now, the node_name stays the name of the "parent" node. Whereas display_name is the name that will be displayed in the breadcrumbs. With this change, the `node_name` can be used to reconstruct the actual path from the root node tree to the currently visible tree. Differential Revision: https://developer.blender.org/D10874 |
Commit Details:
Full Hash: b00727950c28c31563426ea3c8c745b2c67e042d
Parent Commit: 1bdceb8
Lines Changed: +25, -10