Blender Git Commit Log
Git Commits -> Revision b090520
Revision b090520 by Clément Foucault (master) July 3, 2017, 20:08 (GMT) |
Eevee: Add support for volumetrics in node tree. Only volume scatter is implemented for now. |
Commit Details:
Full Hash: b09052002c3bc9ffcf60dd8e2efe0374ca6e550f
Parent Commit: 2eef097
Lines Changed: +150, -65
8 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+37, -22) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+0, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+20, -14) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+38, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl (+23, -23) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+28, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+0, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+20, -14) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+38, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl (+23, -23) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+28, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c (+2, -2) (Diff)