Blender Git Commit Log
Git Commits  -> Revision b0f34ee
		
			
			
		
| Revision b0f34ee by Clément Foucault (master) October 21, 2020, 22:57 (GMT) | 
| EEVEE: Principle BSDF: Use multi-scatter switch for the glass variant This avoid strange discrepency between the general purpose variant and the specialized glass variant which did not have a way to turn multi-scatter off. | 
Commit Details:
Full Hash: b0f34eee30c42a485e83ca6f5e9495fc0c9283fa
Parent Commit: 091b433
Lines Changed:  +1,  -1
1 Modified Path:
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+1, -1) (Diff)


 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021