Blender Git Commit Log
Git Commits  -> Revision b32f9bf
		
			
			
		
| Revision b32f9bf by Jacques Lucke (master) December 5, 2021, 14:10 (GMT) | 
| Geometry Nodes: use array instead of map in GeometrySet `GeometrySet` contains at most one component of each type. Previously, a map was used to make sure that each component type only exists once. The overhead of a map (especially with inline storage) is rather large though. Since all component types are known at compile time and the number of types is low, a simple `std::array` works as well. Some benefits of using `std::array` here: * Looking up the component of a specific type is a bit faster. * The size of `GeometrySet` becomes much smaller from 192 to 40 bytes. * Debugging a `GeometrySet` in many tools becomes simpler because one can easily see which components exists and which don't | 
Commit Details:
Full Hash: b32f9bf801ec6cc0e3b40b87de16f34eba3f593e
Parent Commit: d194430
Lines Changed:  +56,  -56


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MiikaHweb | 2003-2021