Blender Git Commit Log

Git Commits -> Revision b468023

Revision b468023 by Julian Eisel (master)
June 24, 2020, 16:42 (GMT)
VR: Properly support outputting sRGB swapchain buffers

Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB
buffers. I think for DirectX it's the same now.
It's not a big issue for us to use sRGB buffers, so that's what I will
do for now. That way we shouldn't need hardcoded exceptions for specific
runtimes that don't transform linear buffers correctly.

Commit Details:

Full Hash: b468023aa1b51b2cdef38cd651c7487b9f4d34c4
Parent Commit: 5cfbc72
Lines Changed: +39, -20

5 Modified Paths:

/intern/ghost/intern/GHOST_IXRGraphicsBinding.h (+2, -1) (Diff)
/intern/ghost/intern/GHOST_XRGraphicsBinding.cpp (+27, -8) (Diff)
/intern/ghost/intern/GHOST_XRSession.cpp (+1, -10) (Diff)
/intern/ghost/intern/GHOST_XrSwapchain.cpp (+6, -1) (Diff)
/intern/ghost/intern/GHOST_XrSwapchain.h (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021