Blender Git Commit Log

Git Commits -> Revision b6560d9

Revision b6560d9 by Sergey Sharybin (master)
October 24, 2017, 14:04 (GMT)
Depsgraph: Remove bunch of debug code

Was never actually used and implementation seems to be slow: we shouldn't be
doing per-node evaluation hash lookups, adds too much overhead. We can instead
store statistics in the node itself, and maybe even group them somehow.

Ideally such a statistics should be user-friendly so riggers and animators
can see exactly what's happening.

Commit Details:

Full Hash: b6560d9fc16d74409c001bffc37a85ba1d224475
Parent Commit: 86faf8a
Lines Changed: +1, -392

2 Deleted Paths:

/source/blender/depsgraph/intern/eval/deg_eval_debug.cc (+0, -250)
/source/blender/depsgraph/intern/eval/deg_eval_debug.h (+0, -79)

4 Modified Paths:

/source/blender/depsgraph/CMakeLists.txt (+0, -2) (Diff)
/source/blender/depsgraph/DEG_depsgraph_debug.h (+1, -35) (Diff)
/source/blender/depsgraph/intern/depsgraph_debug.cc (+0, -21) (Diff)
/source/blender/depsgraph/intern/eval/deg_eval.cc (+0, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021