Blender Git Commit Log

Git Commits -> Revision b701cd6

Revision b701cd6 by Joseph Eagar (sculpt-dev)
October 28, 2021, 17:50 (GMT)
Sculpt: various bugfixes

* BMLog now saves face material indices
* Fixed id corruption in join mesh edge case.
* The mesh->bmesh conversion function now checks
if IDs are corrupted in a bit smarter way:
+ Any id that's greater then 5 times the sum of
total elements with ids is assumed to be corrupt.
Avoids very large allocations for the fast element->id
map, which is a simple lookup table.
+ Alternative is to automatically switch to the slower
GHash id->element map.
+ Sculpt code would have to detect this case and regenerate
IDs?
* The slide relax brush is now internally split into two
seperate commands.
* Basic smoothing now uses fewer iterations, velocity smooth
is used to speed up convergence.

Commit Details:

Full Hash: b701cd63adddda402d1e0206008e9c1d55eb6639
Parent Commit: 6aa14c3
Lines Changed: +972, -689

9 Modified Paths:

/source/blender/blenkernel/intern/brush_engine.c (+9, -7) (Diff)
/source/blender/bmesh/intern/bmesh_log.c (+6, -1) (Diff)
/source/blender/bmesh/intern/bmesh_mesh_convert.c (+22, -8) (Diff)
/source/blender/editors/mesh/meshtools.c (+139, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+25, -3) (Diff)
/source/blender/editors/sculpt_paint/sculpt_brushes.c (+29, -9) (Diff)
/source/blender/editors/sculpt_paint/sculpt_intern.h (+8, -4) (Diff)
/source/blender/editors/sculpt_paint/sculpt_smooth.c (+732, -655) (Diff)
/source/blender/makesdna/DNA_brush_enums.h (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021