Blender Git Statistics -> Branches -> sculpt-dev
"Sculpt-dev" branch
Total commits : 1 103
Total committers : 27
First Commit : October 17, 2020
Latest Commit : December 21, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 25 | |
November, 2021 | 61 | |
October, 2021 | 107 | |
September, 2021 | 106 | |
August, 2021 | 59 | |
July, 2021 | 59 | |
June, 2021 | 41 | |
May, 2021 | 45 | |
April, 2021 | 87 | |
March, 2021 | 88 | |
February, 2021 | 150 | |
January, 2021 | 55 | |
December, 2020 | 63 | |
November, 2020 | 130 | |
October, 2020 | 27 |
Committers
Popular Files
Filename | Total Edits |
---|---|
sculpt.c | 279 |
sculpt_intern.h | 160 |
pbvh_bmesh.c | 143 |
bmesh_log.c | 82 |
pbvh.c | 81 |
BKE_pbvh.h | 79 |
sculpt_expand.c | 79 |
dyntopo.c | 78 |
properties_paint_common.py | 77 |
sculpt_smooth.c | 77 |
Latest commits
December 21, 2021, 16:31 (GMT) |
Sculpt-dev: New displacement heal brush This brush goes through all the grids inside each PBVH node under the brush, converts coordinates to tangent space, filters out extreme displacements and then converts back. Simple, but very effective. TODO: make this into a mesh filter too. |
December 20, 2021, 19:54 (GMT) |
Merge branch 'master' into sculpt-dev |
December 20, 2021, 19:37 (GMT) |
Merge branch 'master' into sculpt-dev |
December 20, 2021, 19:31 (GMT) |
Merge with master |
December 20, 2021, 19:07 (GMT) |
Sculpt-dev: Rearrange a few functions |
Revision 0837926 by Joseph Eagar (sculpt-dev) December 14, 2021, 22:09 (GMT) |
Sculpt-dev: fix weight paint panel showing up in sculpt mode |
December 14, 2021, 21:45 (GMT) |
Sculpt-dev: fix BKE_brush_add * BKE_brush_add now calls BKE_brush_sculpt_reset if ob_mode has OB_MODE_SCULPT set. This should hopefully eliminate a whole class of bugs I've been chasing. |
December 14, 2021, 21:27 (GMT) |
Merge branch 'master' into sculpt-dev |
December 14, 2021, 19:23 (GMT) |
Sculpt-dev: split automasking into its own panel Also replaced texture dropdown in sculpt header with automasking. |
December 14, 2021, 19:16 (GMT) |
Sculpt-dev: add option to ignore UVs * Added option to ignore UVs for sculpt mode. * Tweaked sculpt header a bit. |
December 14, 2021, 18:19 (GMT) |
Sculpt-dev: fix pbvh_bmesh_normals_update |
December 12, 2021, 13:03 (GMT) |
Sculpt-dev: More improvements to detail enhance * Detail enhance is now it's own dedicated toolslot. This makes it possible to use autosmooth with detail enhance. Note the behavior of the smooth brush (which invokes enhance when pressing control) is unchanged. * Fixed a bug with temporary attribute layers being constantly cleared and reallocated with multires. * Cleaned up velocity smooth code a bit. * Pruned various dead #if blocks. * generate_from_enum_ex in space_toolsystem.py now takes a special argument to combine enum items. This is used to make enhance a subtool of smooth. |
December 11, 2021, 22:01 (GMT) |
Sculpt-dev: another gcc fix |
December 11, 2021, 21:28 (GMT) |
Sculpt-dev: more linux errors Need to figure out -Wshadow equivalent for msvc. |
December 11, 2021, 21:24 (GMT) |
Sculpt-dev: fix extraneous calls to SCULPT_vertex_random_access_ensure Fixes performance regression in simplify brush. |
December 11, 2021, 21:10 (GMT) |
Sculpt-dev: cleanup SCULPT_neighbor_coords_average_interior * The "boundary smooth" (psuedo-bevel) functionality of SCULPT_neighbor_coords_average_interior is now its own function. * Fixed a few more pedantic gcc errors. |
December 11, 2021, 20:26 (GMT) |
Sculpt-dev: attempt to fix warnings/error on linux |
December 11, 2021, 09:43 (GMT) |
Merge branch 'master' into sculpt-dev |
December 11, 2021, 08:20 (GMT) |
commit_log.txt |
December 11, 2021, 08:07 (GMT) |
commit_log.txt |
MiikaHweb - Blender Git Statistics v1.06