Blender Git Commit Log
Git Commits -> Revision b871618
Revision b871618 by Sergey Sharybin (master) October 6, 2011, 14:55 (GMT) |
Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1) Caused by recent bump maps flip commit. If texture is used as Normal Map it's normal factor shouldn't be flipped. |
Commit Details:
Full Hash: b87161811621c38961bd14d2cf04d84f407a64bd
SVN Revision: 40832
Parent Commit: 839cc86
Lines Changed: +6, -2
1 Modified Path:
/source/blender/blenloader/intern/readfile.c (+6, -2) (Diff)