Blender Git Commit Log

Git Commits -> Revision baaa89a

Revision baaa89a by Omar Emara (master)
September 4, 2019, 21:17 (GMT)
Shading: Rewrite Mapping node with dynamic inputs.

This patch rewrites the Mapping node to support dynamic inputs. The
Max and Min options have been removed. They can be added as Min and
Max Vector Math nodes manually.

Texture nodes still use the old matrix-based mapping. A new SVM node
`NODE_TEXTURE_MAPPING` has been added to preserve this functionality.
Similarly, in GLSL, a `mapping_mat4` function has been added.

Reviewers: brecht, JacquesLucke

Commit Details:

Full Hash: baaa89a0bc54a659f9ddbc34cce21d6920c0f6a6
Parent Commit: f098f6d
Lines Changed: +467, -240

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021