Blender Git Commit Log
Git Commits -> Revision bbb1c0a
Revision bbb1c0a by Sergey Sharybin (master) July 24, 2017, 12:50 (GMT) |
Render preview: Always make sure all ID datablocks references by objects are in bmain Otherwise we'll have confused dependency graph builder, which wouldn't be able to build proper graph. Didn't find a way to avoid world copy here, we can probably escape with some shallow copy here, but that will currently complicate code a lot. Ideas to consider here: - Use shallow copy of existing world after new ID management API is in place. Downside would be thread safety, kind of nice to have everything local. - Switch depsgraph away from ID_TAG and do hash lookup or so. This will slow down depsgraph builder, but will make code more reliable. |
Commit Details:
Full Hash: bbb1c0a077eaee74f0a3d6872e8513f756bc65a6
Parent Commit: 4fd3582
Lines Changed: +15, -4
1 Modified Path:
/source/blender/editors/render/render_preview.c (+15, -4) (Diff)