Blender Git Commit Log
Git Commits -> Revision c2491f0
July 1, 2016, 06:58 (GMT) |
Use the show_control_strands toggle for switching control hair display on/off. Also use the basic edge shader for control hairs, the generated GLSL shader is only needed for drawing render strands. |
Commit Details:
Full Hash: c2491f0d8fe076d77e65c1ffbfc3249ad5276ae9
Parent Commit: 87b65f1
Lines Changed: +32, -15
5 Modified Paths:
/source/blender/editors/space_view3d/drawobject.c (+2, -1) (Diff)
/source/blender/editors/space_view3d/drawstrands.c (+13, -11) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+2, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+13, -1) (Diff)
/source/blender/editors/space_view3d/drawstrands.c (+13, -11) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+2, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+13, -1) (Diff)