Blender Git Commit Log
Git Commits -> Revision c27ef1e
Revision c27ef1e by Jacques Lucke (master) July 15, 2021, 09:00 (GMT) |
Geometry Nodes: dim links whose start and end sockets are not visible This makes node trees with long links that cross other nodes easier to work with. Dimmed links will be ignored by various modal operators like cut and reroute insertion. Differential Revision: https://developer.blender.org/D11813 |
Commit Details:
Full Hash: c27ef1e9e8e663e02173e518c1e669e9845b3d1f
Parent Commit: d5e626b
Lines Changed: +65, -10
6 Modified Paths:
/source/blender/editors/space_node/drawnode.cc (+23, -3) (Diff)
/source/blender/editors/space_node/node_add.cc (+1, -1) (Diff)
/source/blender/editors/space_node/node_edit.cc (+24, -0) (Diff)
/source/blender/editors/space_node/node_intern.h (+2, -0) (Diff)
/source/blender/editors/space_node/node_relationships.cc (+11, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl (+4, -0) (Diff)
/source/blender/editors/space_node/node_add.cc (+1, -1) (Diff)
/source/blender/editors/space_node/node_edit.cc (+24, -0) (Diff)
/source/blender/editors/space_node/node_intern.h (+2, -0) (Diff)
/source/blender/editors/space_node/node_relationships.cc (+11, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl (+4, -0) (Diff)