Blender Git Commit Log
Git Commits -> Revision c5558e6
Revision c5558e6 by Tamito Kajiyama (master) January 26, 2010, 22:24 (GMT) |
Made an attempt to improve memory consumption during stroke rendering. When objects exists out of the viewing frustrum and near the near clipping plane, feature edges in the 3D camera coordinate system are projected to an extremely far location from the camera view in the 2D image space. These feature edges result in very long strokes with a large number of stroke vertices, which temporarily require a significant memory storage, causing a fatal "out of memory" error. This problem is partially addressed by the changes in the present commit. |
Commit Details:
Full Hash: c5558e696714e2f5e931a06677024c54d8099d15
SVN Revision: 26315
Parent Commit: aa03d0b
Lines Changed: +111, -64
1 Modified Path:
/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp (+111, -64) (Diff)