Blender Git Commit Log
Git Commits -> Revision c646cf5
Revision c646cf5 by Jacques Lucke (lineart-shadow) December 8, 2021, 06:53 (GMT) |
Geometry Nodes: use array instead of map in GeometrySet `GeometrySet` contains at most one component of each type. Previously, a map was used to make sure that each component type only exists once. The overhead of a map (especially with inline storage) is rather large though. Since all component types are known at compile time and the number of types is low, a simple `std::array` works as well. Some benefits of using `std::array` here: * Looking up the component of a specific type is a bit faster. * The size of `GeometrySet` becomes much smaller from 192 to 40 bytes. * Debugging a `GeometrySet` in many tools becomes simpler because one can easily see which components exists and which don't |
Commit Details:
Full Hash: c646cf5378e97d22c984f1c6e020f4dc33d95cb8
Parent Commit: ac633ee
Committed By: YimingWu
Lines Changed: +56, -56