Blender Git Commit Log

Git Commits -> Revision c7af7d9

August 10, 2012, 23:03 (GMT)
Convering 2D filter Manager to gpu_gl functions
Should ease the port in future.
Still we should have add vertex shaders.
And use FBO with textures instead of textures for rendering on OpenGL ES. Not sure if simple method is supported.

Commit Details:

Full Hash: c7af7d91740ce6de80b9f0f645bff5697fe5c8b8
SVN Revision: 49787
Parent Commit: 5e3e7ca
Lines Changed: +42, -37

3 Modified Paths:

/source/blender/gpu/GPU_functions.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_functions.c (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+39, -37) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021