Blender Git Commit Log

Git Commits -> Revision c910bea

Revision c910bea by Luca Rood (master)
January 11, 2017, 19:55 (GMT)
Split interp_weights_face_v3 into specific functions for tris and quads

This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and
`interp_weights_quad_v3`, in order to properly handle three sided polygons
without needing a useless extra index in your weight array. This also
improves clarity and consistency with other math_geom functions, thus
reducing potential future errors.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2461

Commit Details:

Full Hash: c910beaa2133989150cdafa556ca11ddc9fffc92
Parent Commit: 0507b3e
Lines Changed: +52, -48

7 Modified Paths:

/source/blender/blenkernel/intern/collision.c (+3, -3) (Diff)
/source/blender/blenkernel/intern/dynamicpaint.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/smoke.c (+4, -5) (Diff)
/source/blender/blenlib/BLI_math_geom.h (+2, -4) (Diff)
/source/blender/blenlib/intern/math_geom.c (+24, -27) (Diff)
/source/blender/render/intern/source/convertblender.c (+10, -5) (Diff)
/source/blender/render/intern/source/occlusion.c (+7, -2) (Diff)
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