Blender Git Commit Log
Git Commits -> Revision c9b4585
Revision c9b4585 by Kester Maddock (master) June 30, 2004, 13:41 (GMT) |
Switch to using floats instead of shorts for normal data - they're supposed to be faster. Also use shorts instead of ints for the index data, since index arrays are limited anyhow. |
Commit Details:
Full Hash: c9b4585618ea72f61c4671d4734c9e48b6ce6745
SVN Revision: 2727
Parent Commit: 09d3007
Lines Changed: +50, -121
8 Modified Paths:
/source/gameengine/Converter/BL_SkinMeshObject.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+2, -5) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+1, -7) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+28, -28) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+9, -36) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+5, -34) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+2, -5) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+1, -7) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+28, -28) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+9, -36) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+5, -34) (Diff)