Blender Git Commit Log
Git Commits -> Revision cb578ca
Revision cb578ca by Julian Eisel (master) August 14, 2020, 14:00 (GMT) |
Fix/workaround graphics issues breaking SteamVR use with Blender Windows only workaround. I'll have to investigate Linux separately. Steam's OpenGL compatibility is still new and doesn't work for us yet (neither does it for standard OpenXR examples from what I've heard and seen myself). We can work around that by falling back to our DirectX compatibility layer. Note that this DirectX compatibility still doesn't work for some systems, see T76082. Implementation note: Since the graphics binding extensions have to be enabled before we can find out which runtime is in use (e.g. SteamVR vs. Oculus, etc), we can now enable multiple graphics binding extensions but settle for a single one to use later. Once the SteamVR OpenGL backend works, we can remove this workaround again. Fixes T78267. |
Commit Details:
Full Hash: cb578ca1048d310bada3a282d96b9df66958f0b2
Parent Commit: ab3a651
Lines Changed: +60, -23