Blender Git Commit Log

Git Commits -> Revision ccc5983

Revision ccc5983 by Sergey Sharybin (master)
September 25, 2014, 17:17 (GMT)
Fix T39823: SSS scatter doesn't update volume stack, causing shading artifacts

Basically the title says it all, we need to update volume stack when doing ray
scatter for SSS. This leads to speed regressions in cases scene does have both
volume and SSS (performance in case there's no SSS or no volume should be the
same).

We might try optimizing kernel_path_subsurface_update_volume_stack() a bit by
either recording all intersections or using some more appropriate visibility
flags.

Reviewers: brecht, juicyfruit, dingto

Differential Revision: https://developer.blender.org/D795

Commit Details:

Full Hash: ccc5983e2bb87bde7b2895da6bea3fd129968aeb
Parent Commit: 9815377
Lines Changed: +83, -3

2 Modified Paths:

/intern/cycles/kernel/kernel_bake.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_path.h (+82, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021