Blender Git Commit Log
Git Commits -> Revision ccc5983
Revision ccc5983 by Sergey Sharybin (master) September 25, 2014, 17:17 (GMT) |
Fix T39823: SSS scatter doesn't update volume stack, causing shading artifacts Basically the title says it all, we need to update volume stack when doing ray scatter for SSS. This leads to speed regressions in cases scene does have both volume and SSS (performance in case there's no SSS or no volume should be the same). We might try optimizing kernel_path_subsurface_update_volume_stack() a bit by either recording all intersections or using some more appropriate visibility flags. Reviewers: brecht, juicyfruit, dingto Differential Revision: https://developer.blender.org/D795 |
Commit Details:
Full Hash: ccc5983e2bb87bde7b2895da6bea3fd129968aeb
Parent Commit: 9815377
Lines Changed: +83, -3