Blender Git Commit Log
Git Commits -> Revision ce34a6b
Revision ce34a6b by Clément Foucault (master) September 13, 2019, 15:32 (GMT) |
Commit Details:
Full Hash: ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce
Parent Commit: f7e8b58
Lines Changed: +2263, -1241
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl (+19, -0) (View)
56 Modified Paths:
/source/blender/blenlib/BLI_memblock.h (+9, -2) (Diff)
/source/blender/blenlib/intern/BLI_memblock.c (+16, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+40, -24) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_utils.c (+45, -23) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+12, -67) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+1, -0) (Diff)
/source/blender/draw/engines/gpencil/gpencil_render.c (+3, -0) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl (+3, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl (+3, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl (+3, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl (+4, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+18, -10) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+5, -7) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+11, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+3, -5) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+5, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+4, -15) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+24, -26) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+59, -74) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+2, -10) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+7, -1) (Diff)
/source/blender/draw/intern/draw_anim_viz.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_hair.c (+22, -19) (Diff)
/source/blender/draw/intern/draw_instance_data.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_instance_data.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+61, -32) (Diff)
/source/blender/draw/intern/draw_manager.h (+243, -77) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+537, -269) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+514, -173) (Diff)
/source/blender/draw/intern/DRW_render.h (+23, -21) (Diff)
/source/blender/draw/modes/edit_curve_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+92, -237) (Diff)
/source/blender/draw/modes/overlay_mode.c (+7, -19) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+67, -0) (Diff)
/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl (+3, -9) (Diff)
/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl (+18, -22) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_frag.glsl (+11, -3) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl (+5, -2) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl (+14, -3) (Diff)
/source/blender/editors/mesh/editmesh_intersect.c (+16, -16) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/GPU_batch.h (+11, -0) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+4, -5) (Diff)
/source/blender/gpu/GPU_viewport.h (+8, -2) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+225, -12) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+31, -4) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+6, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+2, -3) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+21, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl (+3, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+4, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+4, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+1, -1) (Diff)
/source/blender/blenlib/intern/BLI_memblock.c (+16, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+40, -24) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_utils.c (+45, -23) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+12, -67) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+1, -0) (Diff)
/source/blender/draw/engines/gpencil/gpencil_render.c (+3, -0) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl (+3, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl (+3, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl (+3, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl (+4, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+18, -10) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+5, -7) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+11, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+3, -5) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+5, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+4, -15) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+24, -26) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+59, -74) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+2, -10) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+7, -1) (Diff)
/source/blender/draw/intern/draw_anim_viz.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_hair.c (+22, -19) (Diff)
/source/blender/draw/intern/draw_instance_data.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_instance_data.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+61, -32) (Diff)
/source/blender/draw/intern/draw_manager.h (+243, -77) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+537, -269) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+514, -173) (Diff)
/source/blender/draw/intern/DRW_render.h (+23, -21) (Diff)
/source/blender/draw/modes/edit_curve_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+92, -237) (Diff)
/source/blender/draw/modes/overlay_mode.c (+7, -19) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+67, -0) (Diff)
/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl (+3, -9) (Diff)
/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl (+18, -22) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_frag.glsl (+11, -3) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl (+5, -2) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl (+14, -3) (Diff)
/source/blender/editors/mesh/editmesh_intersect.c (+16, -16) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/GPU_batch.h (+11, -0) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+4, -5) (Diff)
/source/blender/gpu/GPU_viewport.h (+8, -2) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+225, -12) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+31, -4) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+6, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+2, -3) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+21, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl (+3, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+4, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+4, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+1, -1) (Diff)