Blender Git Commit Log

Git Commits -> Revision cf086d6

June 8, 2017, 09:35 (GMT)
Cycles: Adjust split kernel tile updating logic to make rendering a bit faster

This makes tiles update less frequently and causes there to be more samples
in each batch making rendering faster. This helps a bit with the
slowdown seen from D2703.

I don't really like tiles not updating as much, it feels much less
responsive, maybe theres another way to go about it?

Timings by nirved: https://hastebin.com/ifanihewum.css

Commit Details:

Full Hash: cf086d6273fa613939a43b38fcb5f03b4c81d18f
Parent Commit: e180529
Lines Changed: +37, -9

6 Modified Paths:

/intern/cycles/app/cycles_server.cpp (+2, -0) (Diff)
/intern/cycles/app/cycles_standalone.cpp (+2, -0) (Diff)
/intern/cycles/blender/blender_session.cpp (+2, -0) (Diff)
/intern/cycles/device/device_split_kernel.cpp (+27, -9) (Diff)
/intern/cycles/render/session.cpp (+2, -0) (Diff)
/intern/cycles/render/session.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021