Blender Git Commit Log

Git Commits -> Revision d082b18

Revision d082b18 by Clément Foucault (master)
November 15, 2018, 17:16 (GMT)
Eevee: Optimisation: Bypass light power calculation when not needed

This makes quite a big improvement in my case 1.8ms vs 2.3ms for a single
area light.
This will make even more difference with light attenuation.

Commit Details:

Full Hash: d082b18d877f2da661ee2a48fdf3c69d67406e86
Parent Commit: d0b0e7e
Lines Changed: +6, -1

1 Modified Path:

/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+6, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021