Blender Git Commit Log
Git Commits -> Revision d082b18
Revision d082b18 by Clément Foucault (master) November 15, 2018, 17:16 (GMT) |
Eevee: Optimisation: Bypass light power calculation when not needed This makes quite a big improvement in my case 1.8ms vs 2.3ms for a single area light. This will make even more difference with light attenuation. |
Commit Details:
Full Hash: d082b18d877f2da661ee2a48fdf3c69d67406e86
Parent Commit: d0b0e7e
Lines Changed: +6, -1
1 Modified Path:
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+6, -1) (Diff)