Blender Git Commit Log
Git Commits -> Revision d122f24
Revision d122f24 by Mitchell Stokes (master) June 29, 2011, 01:53 (GMT) |
BGE Animations: Fixing a bug with priority and non continuous animations. |
Commit Details:
Full Hash: d122f24c1af429dd59a0051db01650fd2b1abbba
SVN Revision: 37932
Parent Commit: de3c95a
Lines Changed: +16, -12
7 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+8, -3) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+8, -3) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)