Blender Git Commit Log

Git Commits -> Revision d220a87

Revision d220a87 by Sergey Sharybin (master)
April 5, 2019, 12:50 (GMT)
Fix T63283: Second subdivision modifier does not ignore crease

This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.

Made it an option whether modifier needs to take crease into
account or not.

Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4652

Commit Details:

Full Hash: d220a87b47e317996e58cf5c597c872bc8970925
Parent Commit: 6de0da7
Lines Changed: +56, -2

10 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_modifier.py (+2, -0) (Diff)
/source/blender/blenkernel/BKE_blender_version.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_subdiv.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/multires_subdiv.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/subdiv_converter_mesh.c (+8, -1) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+28, -0) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_modifier.c (+10, -0) (Diff)
/source/blender/modifiers/intern/MOD_multires.c (+1, -0) (Diff)
/source/blender/modifiers/intern/MOD_subsurf.c (+2, -0) (Diff)
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