Blender Git Commit Log
Git Commits -> Revision d22435f
Revision d22435f by Sergey Sharybin (opensubdiv-modifier) July 2, 2014, 17:32 (GMT) |
Make OpenSubdiv working on a low-end video cards This commit changes the way how mesh is being displayed when using OpenSubdiv backend. It does no longer use neither effect factories nor fragment shaders in order to make all the shaders compatible with at least GLSL 1.3 compatible cards. In fact, seems the shaders now goes down to GLSL 1.1 even. Apart from this now the first material from the material stack is used for colors. Still requires our own OpenSubdiv branch: https://github.com/Nazg-Gul/OpenSubdiv/tree/cuda-dynload (it actually needs updated version of this branch) |
Commit Details:
Full Hash: d22435f5e4489e186b868954d80bec2abe95f12c
Parent Commit: 99b3d39
Lines Changed: +120, -281