Blender Git Commit Log

Git Commits -> Revision d273ae0

Revision d273ae0 by Matt Ebb (master)
November 15, 2007, 00:11 (GMT)
* New material option: TexFace Alpha

This is an additional option for 'TexFace', which uses the alpha of
the UV assigned faces as well as the colour. It appears in material
buttons as a little 'A' button next to 'TexFace', when 'TexFace is
switched on. It's a bit horrible, but no point tweaking that layout in
isolation at this stage.

This image is using texface alpha, with different assigned images, all
sharing the one material:
http://mke3.net/blender/devel/rendering/texface_alpha.jpg

Usually I consider texface (and teaching people to use it for UV
mapping) to be pretty evil, but in some cases, when you have lots of
separate images that you want to control in the one material, it can
be quite handy.

Commit Details:

Full Hash: d273ae05712901ef7619219db9864a3734bf4f22
SVN Revision: 12595
Parent Commit: eedfb86
Lines Changed: +20, -4

6 Modified Paths:

/source/blender/makesdna/DNA_material_types.h (+1, -0) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -1) (Diff)
/source/blender/render/intern/source/shadeinput.c (+4, -0) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+8, -0) (Diff)
/source/blender/render/intern/source/texture.c (+1, -0) (Diff)
/source/blender/src/buttons_shading.c (+5, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021