Blender Git Commit Log
Git Commits -> Revision d32a103
Revision d32a103 by Germano Cavalcante (master) May 4, 2019, 19:46 (GMT) |
Fix T63789: Precision issues in glsl noise texture There is a significant precision loss when converting large float values to int. |
Commit Details:
Full Hash: d32a103d53c46317ca2dd8bcf7c666782c05562f
Parent Commit: c68c81a
Lines Changed: +3, -2
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -2) (Diff)