Blender Git Commit Log

Git Commits -> Revision d376a1b

Revision d376a1b by Sergey Sharybin (master)
April 27, 2013, 16:43 (GMT)
Apparently better not to use values like 1.0f in GLSL code

Fix from debug session of self and Ton, was affecting OSX
builds, making GLSL display transform not working on this
platform.

Commit Details:

Full Hash: d376a1b7405ab5825791a0caea20391d5ad6163d
SVN Revision: 56342
Parent Commit: 514e322
Lines Changed: +2, -2

1 Modified Path:

/intern/opencolorio/ocio_impl_glsl.cc (+2, -2) (Diff)
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