Blender Git Commit Log
Git Commits -> Revision d55c269
Revision d55c269 by Clément Foucault (master) December 1, 2018, 19:38 (GMT) |
UI: Simplify the area border drawing Instead of doing a lot of alpha blended drawing with jittering, use the fragment shader to do the masking using a circle mask. This is much simpler and requires much less resources. Hopefully this may solve the issue we have with the Intels UHD Graphics 620 on linux. |
Commit Details:
Full Hash: d55c269dd197288c30ca2881136330931bf05f98
Parent Commit: 6a80a78
Lines Changed: +39, -39
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_2D_area_borders_frag.glsl (+16, -0) (View)