Blender Git Commit Log
Git Commits -> Revision d7d0166
Revision d7d0166 by Clément Fukhaut (pbr-viewport) May 31, 2016, 16:08 (GMT) |
-Fixed SSR : Using depth buffer for increased precision but using another slot -Fixed some typos |
Commit Details:
Full Hash: d7d0166386b323756d7751816cdbc6e26224a7cc
Parent Commit: 6ebbef4
Lines Changed: +54, -103
6 Modified Paths:
/source/blender/gpu/intern/gpu_codegen.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+13, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+1, -18) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_toon.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_transparent.glsl (+4, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+33, -76) (Diff)
/source/blender/gpu/intern/gpu_material.c (+13, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+1, -18) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_toon.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_transparent.glsl (+4, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+33, -76) (Diff)