Blender Git Commit Log
Git Commits -> Revision d7d32ad
Revision d7d32ad by Clément Foucault (master) October 5, 2017, 23:50 (GMT) |
Gawain: Simplify / optimize the shader interface. This changes quite a few things: - Drops the allocation of inputs as a chunk. - Merge the linked list system into the Gwn_ShaderInput. - Put name buffer into another memory block, easily resizable. - Use offset instead of char* to direct to input name. - Add only requested uniforms dynamicaly to the Shader Interface. This drops some minor optimisation and use a bit more memory for small shaders (which are fixed count). But this saves a lot of memory when using UBOs because the names and the Gwn_ShaderInput were alloc'ed for every UBO variable. This also reduce the Shader Interface initial generation. The lookup time is left unchanged. |
Commit Details:
Full Hash: d7d32ad45217736c677edd22906d980d03aeb175
Parent Commit: 9ab3db1
Lines Changed: +101, -195