Blender Git Commit Log

Git Commits -> Revision d97a548

Revision d97a548 by Clément Foucault (master)
September 10, 2017, 01:09 (GMT)
Eevee: Shadows: Update cascaded shadowmaps when rendering probes.

This is really resource intensive but there is no other way to correctly handle it.

Commit Details:

Full Hash: d97a5484afeb7e6d2a2365b5f2c956cbfc86808f
Parent Commit: 351f10c
Lines Changed: +64, -50

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_engine.c (+5, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+22, -15) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+9, -8) (Diff)
/source/blender/draw/intern/draw_manager.c (+28, -22) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021