Blender Git Commit Log
Git Commits -> Revision d9cc3ea
Revision d9cc3ea by Lukas Stockner (master) July 25, 2016, 14:14 (GMT) |
Cycles: Fix rays parallel to the surface in the triangle refine and MultiGGX code In the triangle intersection refinement code, rays that are parallel to the triangle caused a divide by zero. These rays might initially hit the triangle due to the watertight intersection test, but are very rare - therefore, just skipping the refinement for them works fine. Also, a few remaining issues in the MultiGGX code are fixed that were caused by rays parallel to the surface (which happened more often there due to smooth shading). |
Commit Details:
Full Hash: d9cc3ea2c6e8cfd17612c35a82050cb01d8070ec
Parent Commit: 83ae0a0
Lines Changed: +28, -11