Blender Git Commit Log
Git Commits -> Revision dacce1d
Revision dacce1d by Clément Foucault (eevee-dof-refactor) January 17, 2021, 16:36 (GMT) |
EEVEE: Depth Of Field: Scatter Occlusion Use VSM like occlusion texture to avoid light leaking through closer background and foreground. |
Commit Details:
Full Hash: dacce1d07f029426225b1935b22eb3e4b87d7be6
Parent Commit: 2b2e658
Lines Changed: +54, -26
7 Modified Paths:
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+6, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+11, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+8, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+3, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+20, -16) (Diff)
/source/blender/draw/intern/shaders/common_math_lib.glsl (+5, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+11, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+8, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+3, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+20, -16) (Diff)
/source/blender/draw/intern/shaders/common_math_lib.glsl (+5, -0) (Diff)