Blender Git Commit Log

Git Commits -> Revision dae43b5

Revision dae43b5 by Sergey Sharybin (master)
November 18, 2011, 14:42 (GMT)
Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix

This makes blender camera:
- Be located on exactly the same position at first frame after applying
Camera Solver constraint
- Be looking in exactly the same direction it used to look before
applying Camera Solver constraint

Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.

Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.

Commit Details:

Full Hash: dae43b5487ca97e691ce3cd3d688205255cd05fb
SVN Revision: 41966
Parent Commit: cc314e4
Lines Changed: +7, -4

1 Modified Path:

/source/blender/blenkernel/intern/tracking.c (+7, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021