Blender Git Commit Log
Git Commits -> Revision dae43b5
Revision dae43b5 by Sergey Sharybin (master) November 18, 2011, 14:42 (GMT) |
Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix This makes blender camera: - Be located on exactly the same position at first frame after applying Camera Solver constraint - Be looking in exactly the same direction it used to look before applying Camera Solver constraint Before this patch in most of cases camera used to change direction after applying solved data on it which can be confusing in some cases. Currently solved files wouldn't be broken, but after solve scene should be re-oriented. Not big deal because re-solving isn't so safe for scene orientation anyway. |
Commit Details:
Full Hash: dae43b5487ca97e691ce3cd3d688205255cd05fb
SVN Revision: 41966
Parent Commit: cc314e4
Lines Changed: +7, -4
1 Modified Path:
/source/blender/blenkernel/intern/tracking.c (+7, -4) (Diff)