Blender Git Commit Log

Git Commits -> Revision dc8776c

Revision dc8776c by Brecht Van Lommel (apricot)
June 17, 2008, 23:25 (GMT)
Apricot Branch: GLSL
====================

* Added GLSL vertex color support in the game engine.
* Added VCol Paint and VCol Light options.

Commit Details:

Full Hash: dc8776cafb7dda6e77d4295f60a013b8598b7a4f
SVN Revision: 15259
Parent Commit: 8fd0b50
Lines Changed: +993, -938

12 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+3, -1) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+3, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+3, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+15, -1) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+19, -4) (Diff)
/source/blender/gpu/intern/material_shaders.glsl.c (+932, -925) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+5, -4) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+4, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+3, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+4, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021