Blender Git Commit Log

Git Commits -> Revision dccf46f

Revision dccf46f by Clément Foucault (master)
June 14, 2017, 22:53 (GMT)
Eevee: Add Irradiance Grid support

Early implementation. Slow and still has quality
3 ways of storing irradiance:
- Spherical Harmonics: Have problem with directionnal lighting.
- HL2 diffuse cube: Very low resolution but smooth transitions.
- Diffuse cube: High storage requirement.

Also include some name change.

Commit Details:

Full Hash: dccf46f18ffe741ae5f0193b75d4a5688096cf9a
Parent Commit: 8e56096
Lines Changed: +872, -322

2 Added Paths:

/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl (+197, -0) (View)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl (+86, -0) (View)

2 Deleted Paths:

/source/blender/draw/engines/eevee/shaders/lightprobe_filter_frag.glsl (+0, -86)
/source/blender/draw/engines/eevee/shaders/lightprobe_sh_frag.glsl (+0, -107)

10 Modified Paths:

/source/blender/draw/CMakeLists.txt (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_data.c (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+293, -84) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+28, -13) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+25, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+69, -16) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+19, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+148, -2) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -2) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021